![]() ![]() When it comes to the campaign of Diablo 4, she said, “You won’t have a party, and you won’t really run into other players.” That makes sense though, and plenty of MMOs have the player progress through the main storyline alone. Piepiora also said there is no “notion of roles” in Diablo 4, that “everyone’s sort-of a damage dealer.” As we’ve discussed in previous entries, roles are basically a staple when it comes to MMOs, so there’s another L.Īlso in that interview, Lead Game Producer Kayleigh Calder continued on from his point, saying the team focused on making the player feel isolated throughout the game. But he did add that the game does not have “content designed explicitly for organised groups.” Not yet, at least. In an interview with PCGamesN, Associate Game Director Joseph Piepiora said, “Diablo 4 is an ARPG first.” Conversation over then, right? Nah. ![]() (There’s clans, too.) However, while the game is beyond a single-player experience, Diablo 4 is probably more of an “open shared world” than a true MMO. Players see each other in towns, the overworld, and during raids. That’s because it’s always online, and not just to adhere to the current trend that’s plaguing modern gaming. The judgment I came to was that Diablo 4 is more than just an “action RPG,” as Blizzard defines it. In case you missed it, we already discussed this game in the “Is It An MMO?” series. ![]() So does Diablo 4, Blizzard’s latest entry in the action role-playing dungeon crawler franchise, hold up since officially launching almost two months ago? Or is it? By definition, it means a large number of players on the same server - hundreds, thousands - and a big open world that continues to evolve. ![]() The characterization of a massively multiplayer online game, or MMO, is self-explanatory. ![]()
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